8th SUBWAY NORTH AMERICAN AAA HOCKEY CLASSIC TOURNAMENT

CAHA RULES WILL BE IN EFFECT WITH THE FOLLOWING MODIFICATIONS FOR THIS TOURNAMENT

1. COMPOSITION OF TEAMS: Each team may register 20 players,18 Skaters plus two goaltenders may dress for each game. Players not dressed for a game are not allowed on the bench. A minimum of 11 players, including 1 goaltender, are required at the start of a game. Each team will be allowed a Captain and 3 Alternates. A maximum of 4 team leaders (Coaches/Manager/Trainers) will be allowed on the team bench during a game.

2. TEAM ROSTERS: Each team must submit a team list of players eligible to play in Subway North American Hockey Challenge Tournament by June 16,2010. Birth certificates for all players must be carried with the team and be available for inspection upon request. Emergency changes only will be allowed if approved by the tournament committee. In extreme situations, a team may submit missing documentation IN PERSON to the Tournament Chairman. Please hand in proof of insurance prior to the first scheduled game. The roster as submitted on each team's first tournament game sheet will be considered final and those players listed on the first game sheet of the tournament will be the ONLY players allowed to compete for the duration of the tournament.

3. DRESSING ROOMS: Dressing room assignments will be posted each day on the Main board in each arena. Each team must be in their respective rooms at least 30 minutes prior to the posted start of their game. A key to the dressing room must be obtained from the arena office prior to each game. Any damage to the room will be charged to that team (if you see any damage when you first enter your room please contact the arena attendant or tournament office immediately).The tournament committee would appreciate if all dressing rooms were clean and free of debris. The NORTH AMERICAN AAA HOCKEY CLASSIC is not responsible for lost, damaged or stolen property.

4. HOME & VISITING TEAMS: The first team listed is the HOME team and will be identified on each schedule. ALL TEAMS MUST ARRANGE TO HAVE A SET OF BOTH LIGHT AND DARK JERSEYS. The home team will wear light colored jerseys.

5. COMPLETING THE GAME SHEET: Starting line-ups will not have to be identified, however the captain and up to three assistants must be listed on the game sheet. The visiting team must have their game sheet completed first, 30 minutes prior to the posted start time of the game. The home team must have their game sheet completed 20 minutes prior to game time.

6. GAME STARTS: The intent is to start all games at the posted time. In the event that adjustments are required, they will be posted at the Tournament office. Teams must be prepared to play 15 minutes prior to the scheduled start time.

7. ON ICE OFFICIALS: All referees and linesmen are approved and are under the direction of a Referee in Chief. The two man system will generally be used, but the tournament may provide three officials for some games.

8. PRE-GAME WARM-UP: Teams will be allowed a five (2) minute warm-up at the beginning of the game. Teams must stay on their side of the centre red line. Team players are not to conduct stretching exercises between their centre red line and their blue line. Teams must he ready to begin the game is soon as the referee blows the whistle.

9. ORDER OF LEAVING THE ICE: The referee shall determine which team leaves the ice surface first. Any team leaving prior to the referee saying may be levied a penalty.

10. ICE FLOODS: Ice floods will occur after every two periods of play, which will commence with the next game of the day. Teams will be given a 10 minute break while the flooding is done. When there is no flooding between periods, each team will be given a 1 minute break. For games that are starting with no flood, teams should be ready to begin their warm-up immediately following the preceding game.

11. MANDATORY EOUIPMENT: Helmets and full face protectors are mandatory for all players. The use of neck guards and mouth guards will be mandatory based upon the rules of your home province/state. Players not conforming to these standards will not be allowed to play until the required equipment is in place. If a player, except a goaltender, loses his/her helmet during the play, that player must immediately stop and pick up his/her helmet and put it on, or leave the ice surface. All helmet straps must be reconnected prior to re-entering the game. If a goaltender loses his/her face mask play will be stopped immediately.

12. ALTERNATE GOALTENDER: ALL alternate goaltenders ARE REOUIRED to wear protection while the game is in progress. The alternate goalie must be prepared to play at all times. An injured goaltender must be replaced within two (2) minutes (unless seriously injured). A goaltender coming in to replace an injured goaltender will be allowed a two (2) minute warm-up. Should the starting goaltender return to play, no further warm-up will be permitted. During any game, this warm-up shall be used only once per new goaltender.

13. MERCY RULE: All games in the tournament are 20-minute stop-time periods. Should a team have a lead of 5 goals or more at the start of the second period, running time shall apply. Should this lead revert back to 4 goals or less, stop time will resume. This mercy rule will apply to ALL games of the tournament.

14. PENALTIES: The clock will not be stopped during straight time (i.e. when the mercy rule is in effect) while the referee deals with any penalties.

(a). Penalties during Stop-Time: Minor: Two (2) minutes - Major: Five (5) minutes - Misconduct: Ten (10) minutes

(b). Penalties during Mercy Rule: Minor: Three (3) minutes from the drop of the puck - Major: Seven (7) minutes from the drop of the puck - Misconduct: Fifteen (15) minutes from the drop of the puck

15. ROUND ROBIN PLAY: There will be no overtime in the Round Robin games. Points will he awarded as follows: Two (2) for a win, One (1) for a tie None (0) for a loss.

16. PLAYOFFS: The playoff format will be adjusted to reflect the number of teams in each division. The seeding of teams will be based on where they ended up after round robin play

17. OVERTIME IN PLAYOFFS: If teams are tied at the end of regulation time, there will be a two (2) minute break with no ice flood. Teams will not change ends. After the break five (5) minutes will be put on the clock and played out at stop time with four (4) skaters and a goalie on each side. The first team that scores shall be declared the winner at any point during the overtime. If there is still a tie at the end of the first five (5) minutes overtime, another five (5) minutes will be put on the clock and be played out with (3) skaters and a goalie on each team. If there is still a tie after the second overtime, there will be a shootout to declare the winner. The shootout rules are as follows: Each team will pick 3 players. The visiting team will shoot first and alternates to home team until all 3 players have taken their turn. If a winner is not declared, then each team will choose one player at a time to shoot until a player scores at the end of the rotation. ONLY PLAYERS THAT HAVE NOT PREVIOUSLY SELECTED WILL BE ALLOWED TO SHOOT. YOU MUST GO THROUGH THE ENTIRE TEAM BEFORE REUSING ANY PLAYERS (except goaltenders). This will continue until a winner is declared. If there is a penalty near the end of the four (4) skaters per team overtime, the penalty will carry into the next overtime. When the penalty expires, then the penalized player will enter the game.

18. TIE IN STANDINGS: Team standings shall be determined by total points as set out in Rule 15. To determine team standings in the event of a tie in points, the following criteria shall be used: (1) The winner of the game between the two tied teams shall be deemed the winner. In the event of a tie between more than two teams, this tie breaking criteria shall not apply in any circumstances. (2) If still tied after the first criteria, or if the first criteria is not applicable, the team that has the most wins at the end of the round robin play shall be deemed the winner. (3) If still tied after the most wins criteria, the best plus minus goals to a max of + 7 and - 7 per game shall be deemed the winner. (4) If still tied after the plus minus criteria, the least goals against shall be deemed the winner. (5) If still tied after the least goals criteria, goals for shall be deemed the winner. If no winner is declared after the goals for criteria, there will be a coin toss to declare a playoff spot.

19. ICING: Regular icing rules will apply, the no touch rule will be in effect.

20. RED LINE: There will be NO red line or center line for offside passes.

21. FACE OFFS: The 15 second hurry up face offs will be applied at the referees discretion. Regular line changes will be in effect.

22. BODY CHECKING: There will be NO body checking allowed in the 2000/ 2001/ 2002/2003 AND all Female divisions.

23. SLAP SHOTS: Will be allowed in all levels.

24. STICK MEASUREMENTS: Absolutely no stick measurements at any time.

25. TIME OUTS: Each team will be allowed a 30 second time out per game. Should an injury occur during straight time, i.e. when the Mercy Rule is in effect, the clock will stop only at the direction of the referee in the opinion of the referee if the injury to the player is mild in nature, the clock will continue to run. If the injury is more serious and medical aid is required, the referee will have the clock stopped until the injury to the player has been dealt with. If, in the opinion of the referee, a team should deliberately abuse this rule, the clock will continue to run regardless of the situation.

26. COINCIDENTAL PENALTIES: If coincidental penalties are called, NEITHER team will skate short-handed.

27. CHECKING FROM BEHIND:  A player may receive either 2 or 5 minute penalty at the discretion of the referee. If a 2 minute penalty is assessed, the player will receive an additional 10 min misconduct. If a player is assessed a 5 minute penalty, the player will receive an additional game misconduct. If an injury results from any checking from behind, the player will receive a 5 minute match penalty and a game misconduct. Upon completion of the game the Tournament Committee will decide if further action is required.

28. MATCH PENALTY/GROSS MISCONDUCT: Any player assessed a match penalty (A deliberate attempt to injure by spearing, butt-ending, slashing, cross-checking, etc.), or a gross misconduct will be subject to the tournament committee ruling before the next scheduled game.

29. PROTESTS: Will only be allowed when the eligibility of player is in question under the following circumstances. (a). If the athlete plays in an age division where he/she is too old. This rule applies to all the teams entered in the tournament.All protests will be dealt with by the committee within three (3) hours of filing the appeal. Teams found in violation of these rules will result in the athlete being disqualified from the rest of the tournament. The team in violation will have all their games that resulted in a win or tie reduced to a loss of 1-0 and all their points in the standings will be reduced to O. Team affected who lost or tied against the team in violation will receive an official score of 1-0 and receive 2 points. Under no circumstances will protests be allowed after the round robin portion of the tournament is over. All other protests will NOT be allowed. The tournament committee reserves the right to adjust the playing time of ANY and ALL games. All teams affected will be advised of the time adjustments. The tournament committee has the right to suspend play in any game.

30. PROTOCOL: No family member/parents and players are allowed to approach tournament officials with questions or comments. All enquiries must be made through the team manager. Any parents/family members and fans that become disrespectful during a game will be removed from the arena. If the officials decide to stop the game in this case and the identified person refuses to leave the arena, the game will be defaulted. The team, the individual in question belongs to or represents will be credited with a 1 - 0 loss.

31. TOURNAMENT COMMITTEE: The tournament committee has the final say in all decision issues.

32. Insurance:  ALL TEAMS must carry a minimum of $2 Million Dollars in Team Liability Insurance and the Tournament Committee MUST have a Copy of your team Insurance before the start of the Tournament. No Insurance, No Play !!